Improvements from the Terminal Micro Engine
Today I pushed a major expansion to the base Terminal Micro Engine, transforming it into the full experience behind PROTOCOL RED.
Here’s what was added on top of the vanilla engine:
✔ Intro Overlay + Story Setup
A fullscreen narrative intro describing the player as the enemy, isolated in their room and driven by exhaustion and resentment toward the system.
✔ New World State System
Four global dynamic variables:
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GLOBAL ALERT
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TRACE LEVEL
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COUNTER-HACK
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TENSION INDEX
All of them react to player actions and push toward different endings.
✔ Faction Personalities & Reactions
Each target (government, corp, PMCs, labs) now has its own AI personality with unique reactions and escalation patterns.
✔ Breaking News Feed
Live scrolling headlines reflecting how the world responds to each intrusion.
✔ Expanded Intrusion Suite
Added seven advanced commands:
spoof_signal, inject_malware, disrupt_sat, forge_warning,
trigger_alarm, broadcast_fake_order, erase_trace
✔ Extra Viewports
Additional static monitoring screens placed next to the main viewport, enhancing atmosphere and world feedback.
✔ New Bypass Minigames & Variants
Bruteforce, DataScrubber, BinaryCipher, Alignment, plus more variations and procedural code generation.
✔ Sound System (Enter, Error, Music)
Simple SFX for typing, errors, and a looping soundtrack with an ON/OFF button.
This update turns the original minimal engine into a fully reactive geopolitical infiltration simulator, where you are the anomaly destabilizing the world.
Files
Protocol Red
Terminal-driven geopolitical infiltration game where your commands will destabilize the world.
| Status | Released |
| Author | Plasmator Games |
| Genre | Simulation, Puzzle, Strategy |
| Tags | 1-bit, 2D, ascii, DOS, Hacking, Minimalist, Retro, Text based |
| Languages | English |
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